As part of the Learning, Literacy and Technologies reading group’s work this semester, I’m documenting some thoughts, notes, design goals and rationale, and some brain-dumps and debriefings from meetings. This regular series will live on both my personal website (gamerhetor.com) as well as a specialty site dedicated to game-inspired teaching and learning (gameinspiredteaching.wordpress.com).
Several students in ASU’s new Learning, Literacies and Technologies program and I, along with great faculty guidance by Dr. Elisabeth Gee, have started a reading group focused on videogames. We’re planning on covering some broad overviews of games in general, a little bit of gaming (and games studies) history, some deeper analysis of specific games, and the connections between videogames and learning. A future post may focus on our readings more directly, though at this point we’ve remained somewhat informal in how we’ve structured readings.
I’ve suggested a arcade/play session as part of our regular meetings for reasons I explicate below. The short version is that playing games is a critical part of studying them; Continue reading