Sample design work including poster and print design, digital layout, and syllabus and teaching material design, primarily created with InDesign, Photoshop, and Illustrator as well as Premiere Pro.
Click on the images for larger views.
Featured Media: “Semiotics, Signs, and Videogames as Learning Vehicles”
RDG 440 – Understanding Games and Impact (September 2012) – Week 2 talk on semiotics and videogames; also, modeling what the student presentations should look like.
Additional Teaching Presentations
|RDG 440 – Course Introduction||MMOs and Virtual World Assignment|
|ENG 102 – Current Arguments in Circulation|
Sample Syllabi, Assignments, and Teaching Materials
Featured Media: “Gaming Solutions to Society’s Biggest Challenges”
ASU Project Humanities Kick-off Event (September 2012) – Moderator and Panelist, A look into how videogames play and videogame design can help us think about what it means to be human in an era of increasingly networked living and digital mediation.
Additional Research and Conference Presentations
Featured Media: “Videogames and the digital humanities”
ASU Humanities, Interviewee (November 2012) – About the power of games and digital media in the humanities
|EdGamer Podcast #157 (June 2012)
Interviewed by Zack Gilbert and Gerry James *external link
|Building a Games Studies Program (May 2012)
Interviewed by Ian Smith (student thesis project)