Tag Archives: teaching

Guiding Impact: Designing Impact Guides to use videogames for players, parents, and teachers

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As part of my work at the ASU’s Center for Games and Impact, I created the concept of Impact Guides. Impact Guides are a way to extend the experience of a game beyond what happens on the screen, and to reflect on key themes within the game and the connections to the larger world. I believe that games have the potential to transform how players see their actions, how teachers teach and engage students, and how families can share in experiences and talk about them.

I designed the Impact Guides to prompt players to think critically about their play—from the design and mechanics of the game to their own feelings to their everyday experiences—with a specific focus on the impact that these key moments can have.  Importantly, the Guides are invitations to not only reflect on personal experience Continue reading

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Learning events and learning networks

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My advisor recently shared with me the idea of a “learning event,” and I’ve become interested in the idea. Learning events are an interesting way of bounding all the things that go into teaching and learning: the people, places, content, actions and so on. Learning events seem to cover a lot of ground in terms of describing the complexity of teaching and learning. Here I want to focus less on the various specific elements but how those elements work together, and how those events span across time and other learning events to form a network of learning. Continue reading

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