As part of my work at the ASU’s Center for Games and Impact, I created the concept of Impact Guides. Impact Guides are a way to extend the experience of a game beyond what happens on the screen, and to reflect on key themes within the game and the connections to the larger world. I believe that games have the potential to transform how players see their actions, how teachers teach and engage students, and how families can share in experiences and talk about them.
I designed the Impact Guides to prompt players to think critically about their play—from the design and mechanics of the game to their own feelings to their everyday experiences—with a specific focus on the impact that these key moments can have. Importantly, the Guides are invitations to not only reflect on personal experience Continue reading